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Old Jul 23, 2008, 05:57 PM // 17:57   #101
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Originally Posted by slowerpoke
..and the waiting continues

yep, nothing to see at ANets only yearly con appearance.

man they sure do know how to keep us pumped about GW2
I think Anet is having a harder time with GW2 than we all think. Here is why:

1. They have to keep the promises they promised us earlier in the year(2007). Such as an explorable area where a certain number of players can enter and coorprate to finish tasks/missions. This is a new idea, I don't think anyone have done it before so Anet is the first up, and ideas like these mentioned above are what can either "make GW2, or finish GW2".

2. They have to think of ways to make the game interesting, and I'm not too sure that they know how to do it. So they're observing others, possibly( and hopefully) learn from their failures and their innovations. Since a flock of games according to the op(don't keep track of mmorpg's shelf date, my bad) is coming out this fall/winter, Anet might be waiting for the chance to observe these games's successes and failures.

3. The plot is going to be a big one. Since from what the info on wiki hited a mammoth plot. So Anet is gotta add meat to it, and not all the meat is gonna be nice a tasty, so Anet will try to minize the bad meat and maxiumize the good meat. And that requires both brainpower and imagination. Not sure Anet is able to pull that off successfully. (look at factions/nf/proph's plots and you'll know)

4. Unknow. Anet keeps GW2 under wraps tightly, which hints the following: either they are having trouble with it OR they wanted to give the players a BIG surprise at the launch of the game. But since we don't know much, we can only spectuate, and as of this moment, the entire Anet programming team maybe on the search of some horrible game-crashing bug that they unknowly created.

rushed this a bit......but that's how I think about Anet's "mysterious" silence over GW2.
^^
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Old Jul 23, 2008, 09:19 PM // 21:19   #102
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Originally Posted by AKB48
3. The plot is going to be a big one. Since from what the info on wiki hited a mammoth plot. So Anet is gotta add meat to it, and not all the meat is gonna be nice a tasty, so Anet will try to minize the bad meat and maxiumize the good meat. And that requires both brainpower and imagination. Not sure Anet is able to pull that off successfully. (look at factions/nf/proph's plots and you'll know)
My biggest fear is that the plot will be big, but it'll be heavy on pop culture references as we've noticed from Eye of the North.

Also, my second biggest fear is that there will be no plot. It'll be endless as the world will keep turning with new situations that will, in some way, become repetitive and annoying because the creativity will become GO RED ENGINE up. With the "dragon phenomenon" situation, all they'll do is blow up village #7 over and over... that's my fear.

In regards to plots, I want a villain who wants to destroy the world because his mother said so.
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Old Jul 23, 2008, 10:26 PM // 22:26   #103
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Originally Posted by Bahumhat
I do hope you realize, that Anet has stated that Guild Wars was a test. And the main reason they announced that they are working on GW2 is to have a fresh start with the new information they have gathered from their experiment, instead of a giant re-do of the current game(I'm sure they also thought the game was "Bloated"). I'm sure they will be more consistent in the updates, expansions and various skill changes.

Although I can't remember where I got my info, I am trying to find it and when I do.... I'll send it to you in a PM.... Unless you wish otherwise.
I've already addressed the "test" issue above. As I said, Anet has shown us through interviews and GW's recent changes what they think they've learned from GW. None of it gives me any confidence in their abilities. Right now they're just another design team that started out with a great idea that degraded into a steaming pile of shit. As a case study they're one of best examples of why "execution, execution, execution" is such a critical aspect of success.

And thanks, but I turned off PMs.
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Old Jul 24, 2008, 12:18 AM // 00:18   #104
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Anet's limited in what they can do in a simple 'update'. They can change a lot. But there are also a lot of things that can't be changed. As for the ursan comment, they said they were going to fix it in the august update. For all we know their lack of updates could be because they are working on GW2.

Also everyone is demanding screen shots, videos, a lot of spoilers from a game that hasn't even been in full development for a full year yet. We are lucky that Anet actually told us of some of the things we'd see in GW2. Game development takes years, it's not something that can be completed within a couple of months. Also I'd rather not see anything that could end up changed by the time it's released. I doubt there really is much to be displayed in just about a year of full development. Also I'm sure the competition would like to see what GW2 will have to offer. Wait till a lot of these big games get off the ground, then you'll probably be seeing a few more things. And when the game get's past just one year of development.

As a lot of other people said, you guys are making decisions to early. We haven't even saw what GW2 looks like. And you can't really compare a completely new game that hasn't even made it past it's first year of full development yet to a game that's nearing completion or is already out. That's just completely absurd. Nor can you use GW1 as a ground to compare GW2 to other games. GW2 is suppose to have a completely new engine. Which pretty much makes it ridiculous to use GW1 to compare GW2 to other games. Nor can you use the current GW1 updates as a base either. That doesn't guarantee that it'll be the same in GW2. Right now Anet's strictly limited to what the current game engine can do. Just because EotN isn't as good as we would like doesn't ensure GW2 will be the same.
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Old Jul 24, 2008, 12:32 AM // 00:32   #105
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Originally Posted by AKB48

1. They have to keep the promises they promised us earlier in the year(2007). Such as an explorable area where a certain number of players can enter and coorprate to finish tasks/missions. This is a new idea, I don't think anyone have done it before so Anet is the first up, and ideas like these mentioned above are what can either "make GW2, or finish GW2".
Why yes, with 8 (10, 12, or 16 if you're a freak) hours in a working day, it is going to take a bit of time to create something. Wow, fancy that. Something taking TIME to make good.

Quote:
2. They have to think of ways to make the game interesting, and I'm not too sure that they know how to do it. So they're observing others, possibly( and hopefully) learn from their failures and their innovations. Since a flock of games according to the op(don't keep track of mmorpg's shelf date, my bad) is coming out this fall/winter, Anet might be waiting for the chance to observe these games's successes and failures.
Why wait to follow, when you're supposed to be the leader. See above regarding the TIME it takes to create a game, let alone anything in life.

Quote:
3. The plot is going to be a big one. Since from what the info on wiki hited a mammoth plot. So Anet is gotta add meat to it, and not all the meat is gonna be nice a tasty, so Anet will try to minize the bad meat and maxiumize the good meat. And that requires both brainpower and imagination. Not sure Anet is able to pull that off successfully. (look at factions/nf/proph's plots and you'll know)
So, they're taking the time to make it good (there's that TIME TO MAKE IT GOOD thing again), yet you still expect them to suck? If you just GIVE them the time to succeed instead of demanding NAO, you'll get something good.

Quote:
4. Unknow. Anet keeps GW2 under wraps tightly, which hints the following: either they are having trouble with it OR they wanted to give the players a BIG surprise at the launch of the game. But since we don't know much, we can only spectuate, and as of this moment, the entire Anet programming team maybe on the search of some horrible game-crashing bug that they unknowly created.
How about they don't want their competitors to know what they're doing? If I was a game designer making a potentially innovative, industry redefining game, I'd have confidentiality agreements up the wazoo.
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Old Jul 24, 2008, 01:58 AM // 01:58   #106
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Originally Posted by SerenitySilverstar
How about they don't want their competitors to know what they're doing? If I was a game designer making a potentially innovative, industry redefining game, I'd have confidentiality agreements up the wazoo.
I would as well. I mean with so many new games nearing completion but still able to be changed a lot.. Well I'm sure the competition would love to take a look at what GW2 looks like. I'd rather anet take as much time as required on this game to make it as good as it can possibly be.
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Old Jul 24, 2008, 02:26 AM // 02:26   #107
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Originally Posted by zwei2stein
That is double sided sword.

They also risk that people will forget about them and that they will not wait for them, give up, and instead start playing other games.
That's very true. There is risk in any decision and two sides to every coin.

I can only speak for myself when I say the following though: I am and will be patient with Anet on this for a few key reasons, but one above all else; The poor quality of MMO games lately in an already saturated market of poor quality games that only deliver different settings, but the same routine of most online games.

I have no doubts I'll be playing other games when GW2 beta arrives, but when it does I'll be there. And if GW2 turns out to be another one of "those" games, of the same old routine, I'll shelf it. So be it. It won't be the first one I've bought and put it away in disappointment. But until I actually get my hands dirty in the game, I can't make any choice about it now.


If Anet can deliver something complete with GW2, something 95% solid (as opposed to 70%ish and not still beta quality), and something that can provide that unique style, people will come to it. We gamers, no matter what game(s) we stick too and presently play, are always watching and reading about other games.

If word gets out that GW2 delivers something supurb, the "waiting game" pays off in the end. To me, again speaking only for myself, that's what it feels like Anet is doing here. They're waiting until they have something solid in appearance before they show it to us. It is a risk, absolutely, but releasing information in visual form before it's ready is also a risk that can backfire too. We talk about AoC a lot in this thread. Hellgate is another that can be added to the list of a game that jumped the gun.

Whatever road is being taken, in the end, all I hope is for something solid and high quality. I'm growing tired, and quickly, of the same ol' thing in recent new releases and games based on hype that don't live up to the quality because they'd rather give eye candy to the public before it's ready.
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Old Jul 24, 2008, 02:57 AM // 02:57   #108
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Originally Posted by SerenitySilverstar
Why yes, with 8 (10, 12, or 16 if you're a freak) hours in a working day, it is going to take a bit of time to create something. Wow, fancy that. Something taking TIME to make good.

Me: Well duh, without time you can't do anything

Why wait to follow, when you're supposed to be the leader. See above regarding the TIME it takes to create a game, let alone anything in life.

Me: well they can't be the leader in EVERY aspect of GW2, so they still gotta learn a few from others

So, they're taking the time to make it good (there's that TIME TO MAKE IT GOOD thing again), yet you still expect them to suck? If you just GIVE them the time to succeed instead of demanding NAO, you'll get something good.

Me: I don't think Anet got the ability to do it that's why


How about they don't want their competitors to know what they're doing? If I was a game designer making a potentially innovative, industry redefining game, I'd have confidentiality agreements up the wazoo.
Me: Never though of that =p
oh you....such a meanie.....QQ

Keep in mind that's HOW I THINK, so stop talking about it as I said that is what IS going on meanie babe

But of all your responses I think #4 is the best, the rest is just flat out "oh you're so dumb"....or at least that's how I see it anyways =p

P.S. the "Me"s up there are my responses

Last edited by AKB48; Jul 24, 2008 at 03:02 AM // 03:02..
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Old Jul 24, 2008, 03:11 AM // 03:11   #109
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Its good that Anet is taking their time with GW:2, unless people want to be flagshipped.
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Old Jul 24, 2008, 03:21 AM // 03:21   #110
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ANet is, after all, founded by Blizzard guys... an unlike Flagship's publisher, NCSoft is willing to be patient with them and let them take their time as is the Blizzard tradition.

If Guild Wars was a Blizzard product, we probably wouldn't even know GW2 was being made (apart from rumours about some secret project, possibly), and there may even be a seperate team still working on new material for GW1. Since ANet isn't that big, though, they were given the choice of admitting what they were doing and remaining silent... which is really no choice at all. Simply stopping the release schedule without explanation would be even worse than announcing the new game and then sitting on it.

The bottom line is, though, that they ARE doing the Blizzard thing. They're going to sit on it until it's ready. They'd probably prefer if they hadn't needed to mention it in the first place, but in the meantime they obviously think keeping quiet is better than showing the product before it's ready.
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Old Jul 24, 2008, 03:21 AM // 03:21   #111
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Originally Posted by Alleji
Considering Blizzard hasn't made anything short of "awesome" so far, D3 being a bad game is very unlikely.
cough... starcraft:ghost... cough
they promoted the hell out of that game, and it never got released.
Also Starcraft 2 has been majorly delayed, i suppect D3 is not be making an appearance until late 10- early 11
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Old Jul 24, 2008, 03:29 AM // 03:29   #112
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I'm definately buying GW2 eventho I'm huge fan of Diablo 2. Why I'm wasting my money on GW2? The answer is simple: they've learned so much of there mistakes, what worked in Guild Wars and what didn't work out so well. They're making a whole new engine with Z-axel etc. When you add the fact that Guild Wars has had the best MMO PvP by far, that quite doesn't leave you with choises if you're PvP'er. On the other hand Guild Wars never offered very good PvE, so I'm not sure I would buy GW2 if I was a PvE'er.
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Old Jul 24, 2008, 05:57 AM // 05:57   #113
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Originally Posted by Shadowmoon
cough... starcraft:ghost... cough
they promoted the hell out of that game, and it never got released.
Also Starcraft 2 has been majorly delayed, i suppect D3 is not be making an appearance until late 10- early 11
I think SC2 is REALLY popular in S. Korea, and here in America and Europe I don' think it's THAT grand of a scale. Good game? Yes, if you got the skills, Godly game? Not so much outside S. Korea imo.

apologize for running off-topic
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Old Jul 24, 2008, 10:28 AM // 10:28   #114
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Originally Posted by Shadowmoon
cough... starcraft:ghost... cough
they promoted the hell out of that game, and it never got released.
Blizzard make awesome games and somewhere along the development path of SC:G, they decided is was no longer awesome. Rather than pushing it onto the community they took the decision to cann it and listen to what the community wanted, thus Starcraft II was developed. Same goes for D3 albit a little late ^^

That's an awesome company right there!
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Old Jul 25, 2008, 01:31 AM // 01:31   #115
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Originally Posted by Tarun
Diablo 3 will probably kill GW2's player market.
I agree as Diablo series has always put so much into their games. Barring one doesn't use cheats or powerleveling there's years of play value in the Diablo series as I still play Diablo II and hardly play GW anymore except for some brief moments of AB pvp battles just so I can dance on some players heads. If GW had some decent loot that was better than 15^50 or +30 hps I'd play it more, but, I've got all the 15^50 and +30hp weapons for five different characters I play and all the heroes I use now as it is. I just don't need anything more for my characters or heroes and to start another character and do it again just seems redundant and too repetitive without some changes in stats of the equipment and armors. The vanity idea is long dead in GW now all the skins are just too easy to get or buy now and I've had ingame money out the ying yang since Factions was released.
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Old Jul 25, 2008, 01:36 AM // 01:36   #116
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kinda like WoW then? or pretty much any other mmo out there imo.
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Old Jul 25, 2008, 02:39 AM // 02:39   #117
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u know whats funny, im getting d3 and guild wars 2 no matter what, why let 2 games u love go away? just play 1 more then the other haha, but yeah they just might release a few small info to keep us wishing,
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Old Jul 25, 2008, 05:58 AM // 05:58   #118
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Originally Posted by Red Sonya
I agree as Diablo series has always put so much into their games. Barring one doesn't use cheats or powerleveling there's years of play value in the Diablo series
I'd say even if you do powerlevel there's a great amount of play value since it can be fun to make lots of different characters and try them out. That and the ladder resets keep players coming back.

Removing the ladder seasons was one thing ANet probably should not have done.
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Old Jul 27, 2008, 02:33 PM // 14:33   #119
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Avarre did you ever play MYTH PVP? Remember the ladder resets in that? That was one of the most fun PVP games online I ever played and really you couldn't get more balanced than that game in PVP I don't think. Didn't have any of these silly skills like shadowform and Obsidian armor you really had to use skill and tactics to the max the DROW were one of my favorite units KICK BAM KICK BAM lol but them beserkers could chop them to pieces pretty good. Anyways back to GW's
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Old Jul 29, 2008, 02:19 PM // 14:19   #120
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Originally Posted by Lawrence Chang
why the RED ENGINE GO are you comparing Anet and Blizzard ?
QFT .
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